The even distribution of talent across the 16 qualified teams from Americas, EMEA, Pacific, and China creates balanced best-of-three matchups that keep the chance of any 13-0 map near even. Recent regional Stage 2 results produced no dominant side, with squads like Paper Rex, TYLOO, Karmine Corp, Nongshim RedForce, and 100 Thieves all demonstrating strong map execution and adaptation under the current patch. The Shanghai group stage opens September 24 in GSL format, where map pool, agent meta, and roster depth typically limit blowouts. Late bracket fatigue, an unexpected patch shift, or a heavy mismatch in elimination games could still produce a perfect map, but the overall parity reflected in trader pricing underscores how rarely one side reaches 13 rounds unanswered at this level.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedEvery completed map in every official match of the tournament counts, across the Group Stage and the Playoffs. A 13-0 result on any single map by either team resolves this market "Yes", regardless of which stage, match, or team it occurs in.
Only completed maps count. A map that is not completed (e.g., a technical remake or forfeit before a 13-0 is reached) does not count toward a "Yes".
If VALORANT Champions 2026 is canceled, or is not completed such that its results are not determined by November 17, 2026, 11:59 PM ET, this market will resolve "No".
The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
Market Opened: Sep 15, 2026, 3:48 PM ET
Resolution Source
https://www.vlr.gg/event/2766/valorant-champions-2026Resolver
0x65070BE91...Every completed map in every official match of the tournament counts, across the Group Stage and the Playoffs. A 13-0 result on any single map by either team resolves this market "Yes", regardless of which stage, match, or team it occurs in.
Only completed maps count. A map that is not completed (e.g., a technical remake or forfeit before a 13-0 is reached) does not count toward a "Yes".
If VALORANT Champions 2026 is canceled, or is not completed such that its results are not determined by November 17, 2026, 11:59 PM ET, this market will resolve "No".
The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
Resolution Source
https://www.vlr.gg/event/2766/valorant-champions-2026Resolver
0x65070BE91...The even distribution of talent across the 16 qualified teams from Americas, EMEA, Pacific, and China creates balanced best-of-three matchups that keep the chance of any 13-0 map near even. Recent regional Stage 2 results produced no dominant side, with squads like Paper Rex, TYLOO, Karmine Corp, Nongshim RedForce, and 100 Thieves all demonstrating strong map execution and adaptation under the current patch. The Shanghai group stage opens September 24 in GSL format, where map pool, agent meta, and roster depth typically limit blowouts. Late bracket fatigue, an unexpected patch shift, or a heavy mismatch in elimination games could still produce a perfect map, but the overall parity reflected in trader pricing underscores how rarely one side reaches 13 rounds unanswered at this level.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated
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