Cache's recent addition to the BLAST map pool, replacing Overpass for this event and others, creates balanced uncertainty around its selection frequency in the 16-team group stage. The double-elimination GSL format across two groups of eight features numerous Bo3 series from August 26–31, with each matchup involving map vetoes from a seven-map pool that also includes Dust2, Mirage, Inferno, Nuke, Ancient, and Anubis. Pro teams' varying familiarity with the reworked Cache, combined with standard pick/ban dynamics and early tournament form, supports roughly even implied odds near the five-play threshold. Late roster adjustments, initial match results revealing preferences, or standout performances on the map could shift veto patterns in either direction before the stage concludes.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedA qualifying play means one completed map of Cache in an official match of the BLAST Open Porto 2026 group stage (the stage preceding the playoffs). Each completed map of Cache counts once, regardless of the teams involved. Maps that are forfeited without being played, abandoned without completion, or voided by the tournament organizer will not count, nor will warmups or technical replays. Maps played during the playoffs will not count.
If 5 qualifying plays of Cache are completed, this market will resolve to "Yes" immediately, regardless of any subsequent postponement or cancellation of the event.
If the BLAST Open Porto 2026 group stage concludes early, is shortened, or is truncated for any reason, this market will resolve based on the maps actually completed; if Cache was played fewer than 5 times in those maps, this market will resolve to "No".
If BLAST Open Porto 2026 is cancelled before any group stage maps are played, postponed beyond September 20, 2026, 11:59 PM ET, or it is otherwise unclear whether Cache was played 5 times within that timeframe, this market will resolve 50-50.
The primary resolution source for this market will be HLTV.org, including its match pages and statistics database; however, a consensus of credible reporting may also be used.
Market Opened: Aug 17, 2026, 11:45 PM ET
Resolver
0x65070BE91...A qualifying play means one completed map of Cache in an official match of the BLAST Open Porto 2026 group stage (the stage preceding the playoffs). Each completed map of Cache counts once, regardless of the teams involved. Maps that are forfeited without being played, abandoned without completion, or voided by the tournament organizer will not count, nor will warmups or technical replays. Maps played during the playoffs will not count.
If 5 qualifying plays of Cache are completed, this market will resolve to "Yes" immediately, regardless of any subsequent postponement or cancellation of the event.
If the BLAST Open Porto 2026 group stage concludes early, is shortened, or is truncated for any reason, this market will resolve based on the maps actually completed; if Cache was played fewer than 5 times in those maps, this market will resolve to "No".
If BLAST Open Porto 2026 is cancelled before any group stage maps are played, postponed beyond September 20, 2026, 11:59 PM ET, or it is otherwise unclear whether Cache was played 5 times within that timeframe, this market will resolve 50-50.
The primary resolution source for this market will be HLTV.org, including its match pages and statistics database; however, a consensus of credible reporting may also be used.
Resolver
0x65070BE91...Cache's recent addition to the BLAST map pool, replacing Overpass for this event and others, creates balanced uncertainty around its selection frequency in the 16-team group stage. The double-elimination GSL format across two groups of eight features numerous Bo3 series from August 26–31, with each matchup involving map vetoes from a seven-map pool that also includes Dust2, Mirage, Inferno, Nuke, Ancient, and Anubis. Pro teams' varying familiarity with the reworked Cache, combined with standard pick/ban dynamics and early tournament form, supports roughly even implied odds near the five-play threshold. Late roster adjustments, initial match results revealing preferences, or standout performances on the map could shift veto patterns in either direction before the stage concludes.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated
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