UU Gamers enters the BO5 with a stronger group-stage record at 11-5 and positive map differential, reflecting consistent recent form through mid-August in the KPL Growth League Summer 2026 double round-robin. TC Grouping shows more variable results, including recent setbacks against mid-table sides, amid a competitive 12-team field where top squads like Xianyou Gaming and Koala Game set the pace. Key factors include adaptation to the current meta, individual player form on key roles, and home/away scheduling within the offline group stage. The best-of-five format rewards deeper roster depth and momentum shifts, with playoff positioning on the line for both sides as the regular season nears its final weeks.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedUU Gamers – TC Grouping




Series Lines
Moneyline
$0 Vol.
Game 2 Winner
$0 Vol.
Total Games
$170 Vol.
This market will resolve to "UU Gamers" if UU Gamers win the match against TC Grouping.
This market will resolve to "TC Grouping" if TC Grouping win the match against UU Gamers.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 17, 2026 at 2:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 24, 2026 at 2:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Aug 12, 2026, 6:41 PM ET
Resolution Source
https://liquipedia.net/honorofkings/Main_PageResolver
0x65070BE91...UU Gamers – TC Grouping




Series Lines
Moneyline
$0 Vol.
Game 2 Winner
$0 Vol.
Total Games
$170 Vol.
This market will resolve to "UU Gamers" if UU Gamers win the match against TC Grouping.
This market will resolve to "TC Grouping" if TC Grouping win the match against UU Gamers.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 17, 2026 at 2:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 24, 2026 at 2:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Aug 12, 2026, 6:41 PM ET
Resolution Source
https://liquipedia.net/honorofkings/Main_PageResolver
0x65070BE91...UU Gamers enters the BO5 with a stronger group-stage record at 11-5 and positive map differential, reflecting consistent recent form through mid-August in the KPL Growth League Summer 2026 double round-robin. TC Grouping shows more variable results, including recent setbacks against mid-table sides, amid a competitive 12-team field where top squads like Xianyou Gaming and Koala Game set the pace. Key factors include adaptation to the current meta, individual player form on key roles, and home/away scheduling within the offline group stage. The best-of-five format rewards deeper roster depth and momentum shifts, with playoff positioning on the line for both sides as the regular season nears its final weeks.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
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